PAX East Archive

  • A short time before we headed off to PAX East, we were lucky enough to get our hands on a preview version of Broforce to try out. I really didn’t […]

    Broforce (PC) Preview

    A short time before we headed off to PAX East, we were lucky enough to get our hands on a preview version of Broforce to try out. I really didn’t […]

    Continue Reading...

  • PAX East has come and gone. BrainLazy’s biggest venture out into the expansive and impressive world of gaming is over. Let’s face it, PAX East is the BrainTrust’s collective favorite […]

    Oriech’s PAX East 2014 Preview!

    PAX East has come and gone. BrainLazy’s biggest venture out into the expansive and impressive world of gaming is over. Let’s face it, PAX East is the BrainTrust’s collective favorite […]

    Continue Reading...

  • Well, PAX East 2013 is behind us. This year we once again tried to devote most of our effort to hunting down and covering indie developers. Thus, we spent most […]

    The Behemoth at PAX East 2013

    Well, PAX East 2013 is behind us. This year we once again tried to devote most of our effort to hunting down and covering indie developers. Thus, we spent most […]

    Continue Reading...

  • Studio: Retro Affect One of the really great things about going to PAX East every year (besides, you know, going to PAX East every year) is seeing games develop from […]

    David Carrigg from Retro Affect on Snapshot

    Studio: Retro Affect One of the really great things about going to PAX East every year (besides, you know, going to PAX East every year) is seeing games develop from […]

    Continue Reading...

  • Studio: Capybara Games Of all of the devs that made up the Indie Megabooth, Capybara probably had the most consistently crowded booth. The game they had on display, Super TIME […]

    Sean Lohrisch from Capybara Games on Super TIME Force

    Studio: Capybara Games Of all of the devs that made up the Indie Megabooth, Capybara probably had the most consistently crowded booth. The game they had on display, Super TIME […]

    Continue Reading...

  • Well, folks, PAX is behind us, and the whole BrainLazy staff was there for all three days, working the floor and digging up the goods. The bad news about having […]

    Stand By For PAX East Coverage

    Well, folks, PAX is behind us, and the whole BrainLazy staff was there for all three days, working the floor and digging up the goods. The bad news about having […]

    Continue Reading...

  • Yesterday I was able to pull myself away from digging a quarry in Minecraft – a game which is actively eating my brain – to dig instead through the still […]

    Stem Stumper, A Blind Accessible Puzzler For iOS

    Yesterday I was able to pull myself away from digging a quarry in Minecraft – a game which is actively eating my brain – to dig instead through the still […]

    Continue Reading...

  • Most of the games we talk about here are finished products and on their way to PCs and Consoles in the near future. One of the great things about conventions, […]

    Skulls of the Shogun at PAX East 2011

    Most of the games we talk about here are finished products and on their way to PCs and Consoles in the near future. One of the great things about conventions, […]

    Continue Reading...

  • I’d mentioned in the ITSP article that XBLA was rivaled only by the 3DS area in terms of sheer excellence density at PAX East this year. Well, a line like […]

    3DS Hands On at PAX East 2011

    I’d mentioned in the ITSP article that XBLA was rivaled only by the 3DS area in terms of sheer excellence density at PAX East this year. Well, a line like […]

    Continue Reading...

  • Visitors to PAX East are often attracted to the massive displays with their flashy props, but the more savvy convention goers know that, particularly when games are concerned, you can […]

    Insanely Twisted Shadow Planet at PAX East 2011

    Visitors to PAX East are often attracted to the massive displays with their flashy props, but the more savvy convention goers know that, particularly when games are concerned, you can […]

    Continue Reading...

  • If any of you out there have ever attended a major convention with a significant game presence, you know that anytime Rockstar is in attendance you can count on two […]

    L.A. Noire at PAX East 2011

    If any of you out there have ever attended a major convention with a significant game presence, you know that anytime Rockstar is in attendance you can count on two […]

    Continue Reading...

  • BrainLazy and Twisted Pixel have had a pretty good working relationship. They let us interview them back at the first PAX East, and an article we wrote in defense of […]

    Twisted Pixel at PAX East 2011

    BrainLazy and Twisted Pixel have had a pretty good working relationship. They let us interview them back at the first PAX East, and an article we wrote in defense of […]

    Continue Reading...

  • Let's face it. Everything is polygonal these days. Even so called cel shaded games like Wind Waker are just cleverly depicted 3D models. I've got nothing against polygons, but when I see the crisp, clean lines of traditional animation show up in a modern game, it gets my attention. It is something that Behemoth has excelled at in the past, and now there is a new game that looks like it is raising the bar even further. That game is Shank, and you can look for it this Summer on PSN, XBLA, and PC.

    Shank Interview and Demo

    Let's face it. Everything is polygonal these days. Even so called cel shaded games like Wind Waker are just cleverly depicted 3D models. I've got nothing against polygons, but when I see the crisp, clean lines of traditional animation show up in a modern game, it gets my attention. It is something that Behemoth has excelled at in the past, and now there is a new game that looks like it is raising the bar even further. That game is Shank, and you can look for it this Summer on PSN, XBLA, and PC.

    Continue Reading...

  • Limbo was a game interesting enough to earn itself a chunk of our precious media exclusive hour on the PAX show floor. Dedicated followers of the site will note we had a hands on article up within hours of playing it. Fortunately, we were able to speak with the producer Mads Wibroe while we played, since I for one wasn't willing to put the controller down.

    Limbo Interview at PAX East

    Limbo was a game interesting enough to earn itself a chunk of our precious media exclusive hour on the PAX show floor. Dedicated followers of the site will note we had a hands on article up within hours of playing it. Fortunately, we were able to speak with the producer Mads Wibroe while we played, since I for one wasn't willing to put the controller down.

    Continue Reading...

  • When I saw the Disney booth at PAX this year, I must stay I was expecting to see the latest movie tie in. Imagine my surprise, then when I saw what they had on display. Split Second is an entirely new IP, and arcade racer with emphasis on speed and explosions. Imagine if San Francisco Rush was directed by Michael Bay. We spent some time playing it and talked about what this game has to offer.

    Split Second Interview at PAX East

    When I saw the Disney booth at PAX this year, I must stay I was expecting to see the latest movie tie in. Imagine my surprise, then when I saw what they had on display. Split Second is an entirely new IP, and arcade racer with emphasis on speed and explosions. Imagine if San Francisco Rush was directed by Michael Bay. We spent some time playing it and talked about what this game has to offer.

    Continue Reading...

  • When it comes to Indie Development on the Xbox 360, you can't talk about it seriously without bringing up Ska Studios and its principle member, James Silva. Responsible for XBLA title Dishwasher Dead Samurai and a community game that, according to the title, has zombies in it, Ska Studios has had strong showings on Xbox Live in all of its many forms. He took a moment to talk to us about what it is like to develop for the Xbox, and what he's got in store for us.

    Ska Studios Interview at PAX East

    When it comes to Indie Development on the Xbox 360, you can't talk about it seriously without bringing up Ska Studios and its principle member, James Silva. Responsible for XBLA title Dishwasher Dead Samurai and a community game that, according to the title, has zombies in it, Ska Studios has had strong showings on Xbox Live in all of its many forms. He took a moment to talk to us about what it is like to develop for the Xbox, and what he's got in store for us.

    Continue Reading...