I was first introduced to this game via a tweet from @Notch around a year or so ago, if I recall correctly. Normally, I’m not one for these types of games. Legend of Grimrock’s “type of game” is what I’ve always referred to as a cRPG or Computer RPG. It’s technically a Turn-Based First Person RPG on a grid, which would be an unsolvable anagram of an acronym which is neither helpful or convenient. To keep things simple, I’ll stick with cRPG.
I’d say the main reason I never got into cRPG’s is because I could never jive with the pacing or the world didn’t feel coherent. You had the standard NEWS directional movement but repeating textures and the eventual dead end in a dungeon always seemed to be the moment where I no longer cared to continue. From the early videos I’ve seen of Legend of Grimrock (I so badly want to type Grimlock), the team at Almost Human seem to have conquered my personal issues with cRPGs. Legend of Grimrock is still bound by the same rules as traditional cRPGs but the world looks and feels ALIVE. My initial impression from the video is that the pacing has been ratcheted up, (and because it’s a full 3D world) your viewpoint isn’t locked to an extremely narrow area and having a bearing on where you are seems completely cohesive to me. Don’t take my word for it, check the video below:
Pretty sweet, right? I think it’s super impressive considering the game is developed by a small team of four. And these guys are HARDCORE, they even have graffiti on their mountainous landscapes. Legend of Grimrock will be available April 11th, 2012 and if you buy it directly from the site, you’ll get the DRM-Free copy AND a steam key for 20% off the list price. Bargainous: http://www.grimrock.net/buy/