Fortix 2 (PC) Review

Title: Fortix 2 Genre: Indie, Casual Developer: Nemesys Games Publisher: Nemesys Games Release Date: May 6, 2011 Price: $9.99 In my previous review, I made the mistake of assaying a […]

Title: Fortix 2
Genre: Indie, Casual
Developer: Nemesys Games
Publisher: Nemesys Games
Release Date: May 6, 2011
Price: $9.99

In my previous review, I made the mistake of assaying a game based on it’s trailer, which totally threw me off when I actually started playing the game.  With Fortix 2 however, I was completely thrown off track because of the description on Steam, “Fortix 2 is best described as a reverse turret defense game.” I said to myself, “Reverse turret defense?  Do they mean Reverse Tower Defense?  That’s Cool!  I never heard it coined ‘Reverse Turret Defense’ though…”  and I proceeded to download Fortix 2, a review copy provided by Nemesys Game. So I fire it up and things turn out way different than the description leads on.



Fortix 2 presents itself with alarmingly charming cartoon shaded artwork throughout every crevice and pore.  Slathered on like peanut butter over a bagel, solid colors dominate the canvas with carefully placed shading and tight gradation of colors.  Instead of going from the darkest shade of green all the way to the lightest shade of green (they do this as well, but as the outer layer canvas), instead Nemesys would go from dark green to less dark green.  The design choice creates these islands of color that, when viewed by itself would seem rather barren, but if you were to take a bird’s eye view of it, it would all just come together.  And it does.  Here is proof:



It’s Qix.  If you haven’t played Qix, well then SHAME ON YOU!  Unless, of course, you weren’t existing at the time when Qix hit the arcades. Then you get a small pass.  A Tiny pass.  Regardless, Qix has been imitated, mutated, transmuted… you get the picture, so you’re bound to have played an iteration of Qix sometime in your existence.  The idea behind Qix is dividing the screen in such a manner that the least divided portion would be the portion you claim, such that the absolute maximum you could ever claim would be 50% of the what is unclaimed.  The larger the portion, the higher the score which is directly proportional to the risk of dying.  At the height of arcades and when score meant everything, few games could (can) compete with the risk vs. reward scoring system that Qix is built on.

What Fortix 2 does to enhance the Qix gameplay is add power-ups that can be captured, like the Time Freeze ability listed above as well as Speed, Invincibility, Halting Cannons, Halting enemies, etc.  How you go about getting these power-ups is by claiming the land on which a star rests.  They have a finite time and random location where they will show up, so the opportunity to snag these power-ups isn’t always available and creates a sense of urgency when one does appear as it can be used to continue your assault and aim for that higher score.

Another huge plus is the extra set of controls offered.  By no means do I ever suggest you use the mouse for this game.  I much prefer the directional keys and that is what I used exclusively throughout the game.  However I do appreciate the time and effort the devs spent to let the player decide.  This may seem trivial but it’s one of my pet peeves with games that have an extremely rigid control scheme.  Even if it’s the absolute best method, more options available to the user is always a good thing.


The obstacles in your path range from random (and completely not random) roaming dragons and ogres while you are attempting to capture playspace.  And while you are on safe harbor, behind unclaimed land, bats traverse your line to force you off of your safe zone.  Other neat additions are terrain affecting your speed such as marsh land, water, lava, or walls and keys that unlock additional sections of the map and let you continue your march to conquer the rest of the fortresses.



Colon comma comma


That picture sums up the story.  The only distracting bit is some typos that exist in these text boxes.  In the pic above:,, and the typos in the picture below:

Too to enought


By no means a deal breaker and something that can be easily patched, but during my play through caused me to pause from playing the game and fixate on the error.

Summing Up

Fortix 2 is a great continuation of the Qix gameplay style and gives the genre a little more depth.  Remember that the game isn’t about the destination but the journey.  If you are just trying to beat the game, you’ll find it’s amazingly simple and easy.  The real squeeze can be found competing on the leaderboards and trying for the high score.  Thankfully Fortix 2 supports Steam’s leaderboards so it’s all ready and raring to go.  If you find yourself on the fence, then may I suggest you purchase Fortix on Steam?  It’s a steal at 99 cents Click Here


7.8/10 – Really fun take on an old formula

Title: Fortix 2
Genre: Indie, Casual
Developer: Nemesys Games
Publisher: Nemesys Games
Release Date: May 6, 2011
Languages: English, French, German, Hungarian, Italian, Spanish

About Phawx

Reviewer and Idea Man extraordinaire, Cary Golomb plays the role of jack-of-all-trades behind the scenes as a part of the Brain Trust and ownership of the site. At 11′ 7″, Cary is the tallest man ever to win the Boston Marathon. He is a large, predatory reptile known to attack livestock and drink their blood. Witnesses of his handiwork claim he is able to drain a cow of all of its blood and most of its internal organs in less than 30 seconds. His name literally translates to “The Goat Sucker.”